Directx 11 done right


AMD shows off world's first DirectX 11 GPU

On a roll of late, aren't we AMD? Just when you thought the fun was slowing over in Taiwan, in flies this: the world's first official DirectX 11-friendly GPU demonstration. We also learned that DX 11 (and presumably, AMD cards to push it) will debut prior to the dawn of 2010, but outside of that, most everything else is being kept under wraps. Indeed, the demo was mostly to show that things were still on track and for the chip maker to assure us all that it will "deliver DirectX 11 first." Alright, AMD -- now you've something to prove. Full release is after the break.

AMD Demonstrates World's First Microsoft DirectX 11 Graphics Processor

− AMD previews significant improvements to the digital media and gaming experience, commits to bring DirectX 11 to market first −

COMPUTEX 2009, Taipei - June 3, 2009 - At a press conference in Taipei, Taiwan today, AMD (NYSE: AMD) publicly demonstrated the world's first Microsoft DirectX 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009.1 The fusion of AMD's new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world's first true DirectX 11 graphics processor.

Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD's new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD's DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that's completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.

DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch5, custom filter anti-aliasing and high-definition ambient occlusion shading.

Bringing consumers DirectX 11 sooner: The preview of the world's first DirectX 11 graphics processor at Computex 2009 validates AMD's commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.

Fueling developer demand: It's not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD's readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD's DirectX 11 hardware, delivering superior performance and compatibility.

"AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we're doing it again with two mature, AMD-developed technologies in DirectX 11 tessellation and the compute shader both of which enable a better DirectX 11 experience for consumers," said Rick Bergman, Senior Vice President, AMD Products Group. "Today, we're previewing AMD's DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we're confident that consumers will too."

Source: engadget

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DirectX 11 Free Download

DirectX 11 is basically windows based software which adds efficiency while displaying the images and affects in games. One can enjoy the best features by doing DirectX 11 Version Free Download.

DirectX 11 General Overview

DirectX 11 is basically windows based program Interface (API) which is product of Microsoft with the end goal of showing superb pictures and video. It is primarily being utilized with the end goal of top notch recreations and motion pictures.

As the period of showcase innovation is getting propelled step by step the need of DirectX is more coveted. Shockingly it must be utilized on Microsoft Operating Systems yet at the same time it includes a flavor of presentation in representation of your PC. DirectX is generally pre introduced on late Operating Systems released by Microsoft yet it should be overhaul to get the new kinds of design. DirectX is the most recent adaptation that is owned by Microsoft.

DirectX 11 Best Features

After doing the DirectX 11 Free Download you will be able to enjoy the given below features of Direct X.

  • Tessellation : It is a GPU calculator that smooths the image and as a result you get a high definition picture.
  • Multi Threading : It helps the PC to work in faster frame works so your game doesn’t stuck.
  • Direct Compute : It helps both games and non game applications. Some software like Photoshop or any other video editor takes a lot of processing. It helps to accelerate them and saves your time.

Technical Setup Details of DirectX 11

Technical Setup Details are listed below that will help you to install the DirectX once you will do DirectX 11 Latest Version Free Download.

  • Software Name and Version: Directx 11
  • Name Of Setup File: DirectX_11_Setup.zip
  • Size of Setup File: 96 MB
  • Setup Model: Offline Installer / Full Standalone Setup
  • Compatible With: 32 Bit (x86) / 64 Bit (x64)
  • Latest Version Release Date: 18th Mar 2014
  • License Type: Free Trial

Minimum System Requirements For DirectX 11

Try to be ensured for the given below minimum system requirements before going to start DirectX 11 Latest Version Free Download.

  • Operating System: Windows Xp, 7, 8
  • Memory (RAM): 1 GB
  • Hard Disk Space: 100 MB
  • Processor: 1.5 GHz

DirectX 11 Free Download

Click on the given below button and start DirectX 11 Free Download. Once downloaded the setup file you will be able to install DirectX 11 in to your PC.

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How do I use DirectX 10 or 11 graphics in the game? – STANDING STONE GAMES HELP

To be able to utilize DirectX 10 or 11 Graphics in game (DDO or LOTRO), your system needs to meet the following criteria:

  • Your Operating System needs to be either Windows Vista or Windows 7.
  • DirectX 10 or 11 has to be installed and updated.
  • Your Graphics Card needs to be a model that supports DX10/11 graphics in games.
  • The game needs to be able to detect the three items above as available to be able to allow the option to use them.

How to confirm the above:

  • Click on the Windows "Start" button and click into "Start Search" and type "dxdiag" (no quotes) and hit Enter.
  • The "DirectX Diagnostic" panel that opens will list the "Operating System" and installed DirectX Version.
  • To determine if your graphics card is a model that supports DX10 or 11, check with the card or "chipset" (e.g. NVIDIA or ATI) manufacturer's website.

If your system meets those criteria above, the game should detect this at launch and ask if you want to enable them. Also, you can enable these options manually (only if they are available) using these steps:

  1. Log into the game to character select and open the Options menu.
  2. Click "Graphics" on the right.
  3. Click the drop-down next to "Graphics Hardware Level" and choose either DirectX 9, 10 or 11 mode. (Click "Accept" and restart the game to have it apply the change.)
  4. Note: You will not be able to change this if your system does not meet the criteria.

I enabled DirectX 10 when the game asked if I wanted to, but now when I get to character select I can't see my characters?

If you enable DX10 mode and cannot see the character models at select, and only the "2D" items like menus etc. and/or during character creation you cannot choose any of the "Race" options, this may be due to the issue detailed here.

After I enabled DirectX 10/11 the game crashed or now it doesn't launch. How can I change it to not use DX10/11 if I can't get to Options?

If you enable DX10 mode and now cannot launch the game, you can revert the game's graphics settings at the launcher:

  1. Bring up the game launcher.
  2. Click the button in the row in the upper-right corner that has the single "down-arrow" on it.
  3. Select "Options" and under the "Repair" tab click to select "Reset game display settings" and click OK.
  4. Continue to log into the game and when prompted "Are you sure you want to reset the graphics?" choose "Yes". If you are then prompted to enable DirectX 10/11 graphics, choose "No".

I cannot enable DirectX 10/11 mode, and I don't get prompted by the game that it was found, but I know my system should be able to support it.

If you are sure that your system meets the criteria to support DirectX 10 or 11 graphics modes in games, but do not get prompted to enable it, and the option is "greyed out" in Options, you may be running one or more of the game files in "Compatibility Mode" and most likely for an operating system that does not support DX10/11 (e.g. Windows XP).

If you enabled Compatibility mode for any of the game files or the "shortcut" you launch the game from, disabling this option should remedy the game not finding support for DX10/11 graphics.

I have a graphics card that supports these, but I have Windows XP. What can I do?

Windows XP does not support DirectX 10 or DirectX 11 mode.

Note: There are third-party "ports" that purport to allow DirectX 10 to be installed and run on Windows XP. These do not still allow the game to choose DX10 mode and are incompatible with the game, which will lead to significant stability loss when the game is run (e.g. crashing). If you installed one of these ports, we strongly recommend uninstalling it and reverting to using Microsoft DirectX 9.0C, as doing so will remedy stability and compatibility issues running the games.

Followup Items:

Remember to keep in mind that DirectX 10/11 add significant resource needs to the games functions. You may still see a minor to major reduction in performance in the game when enabling these options, even with a newer and more powerful PC.

There are currently some DirectX 10/11 known issues. We recommend reviewing the release notes/known issues forums threads below if you encounter any issues with rendering when using DirectX 10 or 11 mode:

DDO Release Notes/Known IssuesLOTRO Release Notes/Known Issues

Related or helpful links:

Graphics FAQ KB ArticleDirectX Web InstallerNVIDIAATI

If you need further assistance, please follow up with Technical Support.

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Getting Started with Direct3D 11 – Games for Windows and the DirectX SDK

So you've downloaded the latest DirectX SDKWindows SDK and start digging through the various tutorials, samples, and documentation, and you are trying to get a handle on where to start learning Direct3D 11...

The DirectX Tool Kit tutorials and the Direct3D Game VS Templates are a good place to start. You should also take a look at the Introductory Graphics samples on Xbox-ATG-Samples.

When looking at presentations, a good place to start is to review the Direct3D 10 material especially if coming from a background of knowing Direct3D 9. Direct3D 11 is just an extension of Direct3D 10.x, and everything you learn about Direct3D 10 is applicable. These two presentations together cover the basics of using the API, changes to debugging, comparisions to Direct3D 9, and critical performance information for understanding how to optimize the new API.

Introduction to Direct3D 10 (SIGGRAPH 2007)

Windows to Reality: Getting the Most out of Direct3D 10 Graphics in Your Games (Gamefest 2007)

After you are up-to-speed on Direct3D 10, take a little side journey to read up on the changes made for Direct3D 10.1, particularly the concept of 'feature levels'.

The Evolving Windows Gaming Platform (GDC 2008)

From there you are fully prepared for the 'delta' covered in these two presentations on Direct3D 11 proper:

Introduction to the Direct3D 11 Graphics Pipeline (Gamefest 2008)

DirectX 11 Technology Update (Gamefest 2010)

For additional material, see: Feature Levels, Tessellation, DirectCompute, Multithreading, Textures and Block Compression, HLSL, WARP, and Effects.

Math: Since Direct3D 11 does not have the 'fixed-function' graphics pipeline of Direct3D 9, the choice of graphics math conventions (left-handed vs. right-handed, row-major vs. column-major matrices, etc.) is entirely up to the developer. DirectXMath can be used to create both Direct3D-style "Left-Hand Coordinate" transformations as well as OpenGL-style "Right-Handed Coordinate" transformations using a row-major matrix convention which can be used directly with row-major shaders or transposed to use column-major shaders. Note that the DirectX Tool Kit and SimpleMath uses the XNA Game Studio convention of "Right-handed, row-major".

Debugging: Visual Studio 2012 / Windows 8.0 SDK / Visual Studio 2013 / Windows 8.1 SDK (and the legacy DirectX SDK) installs a number of 'debugging' features for development purposes including the "Debug" layers (D3D10SDKLayers.DLL, D3D11SDKLayers.DLL, D3D11_1SDKLayers.DLL, DXGIDEBUG.DLL, D2D1Debug1.DLL) and "Reference" devices (D3D10REF.DLL, D3D11REF.DLL, and D3DREF9.DLL). These cannot be used in released products or Windows Store app submissions as they are not present on end-user (i.e. not developer/test) machines. This means that 'release production' builds of your application cannot make use of D3D11_CREATE_DEVICE_DEBUG, D3D11_CREATE_DEVICE_SWITCH_TO_REF, D3D11_CREATE_DEVICE_DEBUGGABLE, D3D_DRIVER_TYPE_REFERENCE, DXGIGetDebugInterface, D2D1_FACTORY_OPTIONS.debugLevel != D2D1_DEBUG_LEVEL_NONE, or D3DDEVTYPE_REF.

On Windows 10, the debug layer is not installed by any SDK. Instead you enable the Graphics Tools Windows Optional Feature. See this blog post.

Update: For texture processing, see DirectXTex. For sprites, texture loading, 'basic' shaders, geometry shapes, a simple font system, and a number of other utilities see DirectX Tool Kit. For mesh processing such as computing vertex normals and vertex cache optimization, see DirectXMesh. All versions of D3DX including D3DX11 are deprecated.

Note: Be sure to read "Where is the DirectX SDK?" to get the latest news on developing for DirectX, particularly if you are using Windows 8.x, VS 2012 or 2013. There is a version of the original DirectX SDK Win32 desktop Direct3D 11 tutorials updated for use with VS 2012/2013 without the requiring the legacy DirectX SDK on the MSDN Code Gallery along with a new version of DXUT, Effects 11, and many of the samples from the DirectX SDK.

If you are primarily interested in learning DirectX 11 for Windows Store app (a.k.a. Metro style app) development, MSDN has a lot of material and there are a number of samples on the Windows Code Gallery including the Windows Store app equivalent of the original DirectX SDK Direct3D 11 tutorials.

Related: Living Without D3DX, Book Recommendations, Anatomy of Direct3D 11 Create Device, Direct3D SDK Debug Layer Tricks, Direct3D Win32 Game Visual Studio template

blogs.msdn.microsoft.com


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