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    BeamNG DRIVE / [2015] скачать торрент

    Жанр: Песочница, Симулятор мягких тел, Автосимулятор Разработчик: BeamNG Издательство: BeamNG Сайт разработчика: Язык интерфейса: Английский Платформа: PC

    Системные требования: > Процессор: Двухъядерный > Оперативная память: 4 ГБ > Видеокарта: Минимум 512 МБ > Операционная система: Windows 7 > Жёсткий диск: 3,5 ГБ свободного места

    Описание: BeamNG DRIVE - своего рода духовный наследник Rigs Of Rods с более проработанной физикой. Основной упор в игре сделан на физическое повреждение транспорта. Вы можете как покататься на готовых треках и понаблюдать за состоянием Вашей машины после столкновений, так и задать необходимые Вам параметры, скорость, погодные условия, физические составляющие окружения. Проводите тесты, добавляйте свои машины - возможностей "море"! За основу взят и видоизменен графический движок Torgue 3D, в итоге же получился новый движок симуляции физики мягких тел! Доп. информация: Установи играй 

    Список изменений v0.3.4.0 (05.07.2014): • fix for Pigeon body not detaching • fixed small island water color • fixed initialization bug in drivetrain • fixed crash on invalid 3d mesh • fixed crash when reloading the vehicle • fixed crash when resizing the T3D GUI • fixed world editor window placement: right side alignment actually works now v0.3.3.0 (30.06.2014): • fixed game crash (lua stackoverflow) when running the game for a bit longer • fixed resource error when loading DRI • fixed "spawn new vehicle" function: not spawning inside the other car anymore • improved world editor: now using window resolution correctly: right windows will be correctly on the right side of the screen now (side effect: saves your windowed resolution) • improved player spawning: thePlayer is now visible in the scene tree and will not be saved when saving the level • fixed crash reporting up: updated crashreport tool, improved the way it works, fixed ability to use/run the game even if the system is missing • fixed some app minimal size bugs on persistence saving • fixed DirectX: proper offline installation now • rewrote level saving a bit • improved bananabech: improved output formatting, added RAM and OS info • beam break debug working again: if in debug mode, broken beamns will print to the message app • fixed part manager when no props are present • lua instances have log names now. S0 = system lua, V0 = first vehicle lua, V1 = second vehicle, etc • Increased accuracy of friction • improved tiremarks: now with better placement and sizing • fixed bug in slidenodes: now resetting correctly • added new lua function: setNodeMass(nodeid, mass) • new 3D feature: decal roads have fading now, reducing the visible tri count a lot • fixed 3D feature: re-added mieScattering setting for scattersky • improved 3D feature: decal sorting now faster using two lists: one sorted, one unsorted • new 3D feature: Add DecalRoad TS interface to get its nodes • Doubled vehicle render distance from 250m to 500m • Civetta Bolide Fixes • Bolide door fix • Moved Bolide interior camera forward • reverted D15 to regular color map • Fix for Grand Marshal driveshaft breaking while using brake and gas v0.3.2.0 (28.06.2014): • Improved message app: Added text to edit mode to prevent deletion • Replaced loading screen videos with screenshots • Level updates to work better with different time settings • Increased number of vehicles tested in BANANA Bench to 10 • Fixed and improved bullettime: Not crashing anymore • Better usage via keys (ALT+Arrow keys) and UI • Added UI message on instability • Minor improvements to new vehicle spawning • Improved water shading in basic lighting • Minor vehicle updates: Slidenode steering racks for all vehicles • Fixed beam breaking debug: Enable debug mode and breaking beams will be printed to console again • Fixed errors in javascript-lua interface • Added function to call system lua on Steam

    About This Game is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior. The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

    Environments and vehicles in are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

    We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

    Why is the game for you?

    As an open world vehicle simulator, will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

    In some ways, is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

    The future of the game and our physics engine

    As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

    We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

    Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

    Alpha Access Features

    • All future updates to included for free (alpha, beta), also including the final game
    • Soft-body physics sandbox
    • 19 detailed, customizable, destructible vehicles, with more to come
    • 10 terrains to explore and drive across, with more to come
    • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
    • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
    • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
    • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

    Alpha Testers

    Users that already entered the alpha testing via our website can get a free Steam key.

    Our goals

    Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

    Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

    Our mission

    To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

    More Feedback

    More Feedback can be found there:

    Contact Us

    You can get in touch with us in several ways:

    Beamng Drive для BeamNG Drive

    Beamng Drive для BeamNG Drive - лучшие моды

    Тип автомобиля

    —АвтобусВнедорожникВоенная техникаГоночныйГрузовикДругиеЛегковойСпецтехника

    Тип кузова

    —БаггиВнедорожникДругиеКабриолетКроссоверКупеЛимузинЛифтбекМикроавтобусМикровэнМинивэнПикапРодстерСеданТаргаУниверсалФастбэкФаэтонФургонХардтопХот-родХэтчбек 3 двХэтчбек 5 дв

    Тип военной техники

    —БТРБоевая разведывательная машинаБронеавтомобильВоенный грузовикДругиеТанк

    Тип спецтехники

    —БульдозерВилочный погрузчикГрейдерДругиеКарьерный погрузчикКатокКомбайнТракторЭкскаватор

    Тип кузова


    Тип грузовика

    —АвтобетоносмесительАвтовозАвтовышкаАвтокранАвторефрижераторАвтоцистернаБензовозБортовойБортовой тентованныйДругиеЗерновозКарьерный самосвалКонтейнеровозКунгЛесовозЛомовозМанипуляторМусоровозПожарная машинаРаллийныйСамосвалСедельный тягачСнегоуборщикСортиментовозСпецтехникаТопливозаправщикТриалУборочная машинаФургонЦельнометаллический фургонШассиЭвакуатор

    Тип кузова


    Тип кузова


    Тип гоночного автомобиля

    —kartБаггиБолид формулыДругие



    Количество осей

    —noБолее 12123456789101112

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