Frameforge previz studio


Чем нарисовать режиссерский сториборд? - Блог mfive

Если вдруг перед вами (как и перед нами) часто стоит многогранная задача создания раскадровок и аниматиков к будущим роликам, то, возможно, вас заинтересует спрятанный под кат наш субъективный обзор программ, которые можно применить для этих целей. 

Обзор«Простые и нестандартные решения для превизуализации и создания сторибордов»

Недавнее столкновение с понятием machinima (машинима) привело к определенным размышлениям о том, как же «это» можно применить в своих интересах. Оказалось – легко, и некоторые решения вполне могут пригодиться в процессе работы над раскадровкой и аниматиком. Для создания готового продукта они, возможно, и не подойдут (хотя в сети «машинный кинематограф» активно живет и развивается), а вот помочь режиссеру в экспериментах, планировании и донесении своих идей до участников процесса – это запросто. Ну и при отсутствии отдельного бюджета на превизы они, конечно, отличные помощники. Причем сами программы очень дешевы или, вообще, бесплатны, а так же просты в освоении и позволяют режиссеру самому в них быстренько разобраться и применить по делу и без дела.

Moviestormhttp://www.moviestorm.co.uk

Система 3D-анимации в реальном времени. Скорее похожа на игру, чем на приложение для работы в 3D. Большой набор готовых сцен, объектов и персонажей. Все это расширяется путем скачивания постоянно обновляемых и пополняемых библиотек. Для создания анимации достаточно применить к персонажам готовые скрипты из набора. Возможна синхронизация губ и голоса.

Монтаж материала с разных виртуальных камер выполняется внутри программы, для этого есть свой простой редактор. Сцены можно создавать самому, используя модели из готовых наборов. Есть возможность загрузки своих моделей или моделей из Google SketchUp. Правда для этого нужен дополнительный модуль, который уже сколько-то стоит.

Само приложение и базовый набор предоставляются бесплатно. Различные дополнения и обновления можно получать по подписке за 8 баксов в месяц. Есть система проката и другие интересные схемы пользования ресурсом. При установке и обновлениях нужно быть on-line (программа проверяет аккаунт на сайте). Объем скачиваемых файлов приличный.

Демонстрация работы в Moviestorm:

Antics3Dhttp://antics3d.blogspot.com/

Программа похожа на предыдущую, но, на первый взгляд, есть в ней несколько преимуществ (даже несмотря на то, что поддержка приложения больше не осуществляется): создание своих поз персонажей, и соответственно, своей анимации, которую можно сохранить в виде скрипта и затем неоднократно использовать, а также более гибкая настройка движения камер и персонажей по ключевым кадрам.

Анимация, также как и в Moviestorm, построена на «умных» моделях, которые уже содержат набор допустимых действий или взаимодействий. К персонажу применяются скрипты, содержащие набор простых действий: сесть, встать, упасть, повернуться на 90 градусов или на 45, похлопать в ладоши, улыбнуться, заплакать, нахмуриться и прочее. Другими словами, здесь существует некоторый набор стандартных действий, которые можно применять к виртуальному актеру и, тем самым, создавать полноценную анимацию. Программа поддерживает импорт объектов Google SketchUp.

Пример сделанного в Antics3D аниматика:

Google SketchUphttp://sketchup.google.com/index.html

Как видно из названия – это пакет от Google. Он не относится к машиниме, но очень даже пригоден для 3D-раскадровок и простейшей анимации. Основные преимущества – ОЧЕНЬ прост в освоении, бесплатная базовая версия и бесплатный доступ к on-line хранилищу моделей пользователей со всего мира. Позволяет имитировать рисование от руки. Очень много уже готовых стилей.

FrameForge 3D http://www.frameforge3d.com/Products/

Профессиональный пакет для превизуализации и создания раскадровок. Для всех объектов можно задать реальные размеры и их местоположение. Для камер учесть фокусное расстояние, глубину резкости, высоту, направление и пр. Для актеров – их позиции, позы и выражения лиц, т. е. можно смоделировать сцену, которая в точности будет соответствовать реальному пространству, где будет происходить съемка.

Вся работа также построена на принципе «умных» моделей. Выбранный объект сразу «магнитится» к другому нужному объекту. Все очень быстро и просто. Анимация делается путем твининга двух ключевых кадров (настроек движения, траекторий - нет).

Продукт, в отличие от всех предыдущих, стоит денег: FrameForge Previz Studio 3 Pro – 600 долларов.

Итоги

FrameForge 3D – проф. инструмент для разработки мизансцен и создания раскадровок с характеристиками камер, объектов, расстояниями, комментариями и прочими мудростями. Содержит все необходимое для обозначенных задач и ничего лишнего, что усложняло бы его освоение.

Google SketchUp – быстрые наброски будущих сцен в 3D-пространстве, иллюстрация каких-то сложных мизансцен. Постоянно обновляющаяся и растущая библиотека моделей.

Moviestorm – можно пробовать делать полноценные аниматики. Но полной свободы нет. Все в рамках готовых наборов. Хотя для большинства рекламных сцен, которые все похожи друг на друга, может подойти :)

Antics3D – можно использовать и для аниматиков и для раскадровок. Жаль, что больше не поддерживается. Огромный плюс – создание собственных поз и, соответственно, анимации.

Спасибо за внимание :)

 

mfive.livejournal.com

FrameForge Previz Studio 3.5 Core Edition

Think a 3D Storyboarding program will take too much time to learn and use?  Think again.

FrameForge Previz Studio has been used in the grueling schedules of television production on shows ranging from CSI:Crime Scene Investigation to Downton Abbey, and has been so fast and effective at streamlining their shoots and improving their productions that the National Academy of Arts and Sciences gave us an Emmy® for it. 

And if it can save those award-winning productions time and money, think what it can do for you.

Don't settle for a storyboard solution that only solves the problem of  "I can't draw"

When you think about Storyboarding, do you think of it as a creative, inspirational process that you know will help you to identify and preemptively solve problems, one that will save you money and dramatically streamline your shoot, all the while inspiring you to produce your best work?  if not, then you need to re-evaluate your storyboarding process, because FrameForge Users do.

Sound too good to be true?  Listen to what Academy® Award Winning director Mike van Diem had to say:

“I used to hire storyboard artists.  Not anymore.  FrameForge is much more practical and realistic, telling me precisely what I can and cannot shoot. It inspires me to come up with more effective lensing and staging all the time, while giving me 
much clearer ideas on what sets to build or locations to look for.”

See how FrameForge Previz Studio can help you:

Designed by filmmakers for filmmakers, FrameForge Previz Studio is the award-winning storyboarding solution that uniquely solves the right problem, which isn’t “how can I create storyboards when I can’t draw” but rather “how can I truly best prepare for any film, television, commercial or other filmed project to ensure that my shoots go as smoothly as possible, costs are controlled, creativity is enhanced, and the resulting product is the best it can possibly be.”  It manages this by turning your computer into an easy-to-use virtual 3D film studio with optically accurate cameras, all your actors, sets and props, allowing you to literally let you pre-shoot your film before you ever step on set.

The benefits of this approach are dramatic in the key areas of creativity, problem-solving, communication, cost-savings and improved final results.

Creativity.   When you prep your shots in FrameForge's Virtual Film Studio, you're effectively on your set or location with your camera package and the freedom to experiment and explore ideas without the pressure of cast and crew.   You’ll start with your idea for a shot just as you would with any other storyboarding process, but you’ll then go so much further, because with FrameForge you can freely experiment with other angles, camera heights, lens choices and blocking in your actual space with optically accurate camera equipment.  Just as they say “writing is rewriting,” everyone’s best work comes from taking good initial ideas and then pushing past them to create truly exceptional ones.

Problem Solving.  Experienced filmmakers know that even though a shot might look good on paper, it doesn’t mean it’s actually possible to shoot.  This can be for a host of reasons: unrealistic forced perspective, not enough space to put the camera where it would need to go, undesirable distortion or relative actor sizes due to short lenses, insufficient sense of location due to long ones, and so on.  FrameForge is uniquely designed to let you identify and avoid all these potential problems during your pre-production, and not on set.  This is a natural result of its process, because when you’re prepping a shot in FrameForge, you’re already effectively on your set or location, using the camera you’ll be shooting with, so you’ll naturally discover what’s involved in getting each shot, and whether your idea is practical.

Communication.  FrameForge’s approach of a virtual film studio means that when you set up a shot, you aren’t imagining what the camera will see, but are literally setting up the shot.  Thus when you talk about it to cast and crew, producers and clients, you have all the information on both what the shot is, and how you intend to shoot it.   The wealth of real-world production data this approach produces lets you have conversations with unparalleled clarity, completely avoiding expensive and time-consuming miscommunications, which is why many productions often have the program running in meetings to they can spitball ideas and instantly integrate feedback.

Cost-Savings.  As every producer knows, time is money.  And as every filmmaker knows, there’s never enough of either during your shoot.  However, when you prep in FrameForge, you’ll have already identified and solved potential issues that you’d otherwise have to solve on set, saving you all the wasted time usually burned by trying to set up those impossible shots.   And since its data-rich storyboards tells everyone not only what each shot is, but also how you plan to shoot it, what the camera will see, which actors and camera equipment (Pro & Stereo Only) are needed for the shot, your shoot will run smoother and faster and the crew will be far more efficient, particularly in getting subsequent shots setup while you’re working on the current one.  Shoots prepped in FrameForge routinely report making all their days, and often wrapping early while still getting more coverage than planned because of increased efficiency.

Improved Final Results.  This is the culmination of all of the previous benefits.  The opportunities for increased creativity in your shot choices ensures you won’t have just shot your first idea, but will have worked and improved your vision going into the project.   The increased efficiency of the shoot not only gave you more time for retakes, additional coverage and the like, but also, because everyone knows what’s planned without any ambiguity or miscommunication, each department had more time to do what they do best, rather than spend it in constant consultations with each other.   The director had more time with the actors, the DP had more time to ensure the shot look its best, the gaffers knew what the camera will see so they could more efficiently and independently design the best lighting plans and so on.

Still sound too good to be true?   Listen one of our users speak for themselves!  

Ryan Connelly Film Riot "I really love using [FrameForge] because you can experiment with shots before you ever get on set, and I actually realized that my plan for the opening scene wasn't going to work by doing my storyboards this way."

FrameForge Studio includes Data-Rich storyboards which can:

  • Be printed in any layout or orientation
  • Include overhead blueprint of each shot
  • Include full camera data such as height, roll, and focal length
  • Can be printed, exported as PDF, or HTML hyperlink for easy sharing

FrameForge Previz Studio is perfect for:

  • Directors, Cinematographers, or VFX Supervisors
  • Educators and Students
  • Feature Films, Commercials, Industrials or Shorts
  • As a tool to sell your vision
  • Prepping Shoots

New Features for All Versions of FrameForge Previz Studio 3.5:

  • Significantly Faster Rendering
  • Better Lighting Fall-Off - Rather than the sharp edges Version 3.0 had for spotlights, Version 3.5 implements a smoother, more realistic lighting fall-off
  • Automatic Walk/Jog/Run during Tweeing - Where a tweened actor would previously have just slid across a floor, in Version 3.5 he or she will now walk, saunter, run or jog as needed
  • HumanTouch™ Tweening - This new feature adds a subtle but substantive acceleration and deceleration to actor's tweened movement to make them look more natural and less robotic.
  • Camera Targets - Drop in a camera target on set and it will lock the current camera to keep that target in the same place in the frame, regardless as to where the camera moves.
  • All New Posing Controls - Pose your actors faster and easier than ever before.
  • Improved on-set Access to all Object Hinges - Quickly pop up all the available hinges for an object making it faster and easier to get them into the position you want.
  • Dozens of All New and Improved poses for Actors
  • New Auto-Sizing Floors and Ceilings - You can now give any room its own floor or ceiling, automatically shaped to that room.
  • Curved Walls

This groundbreaking software enables you to create a virtual set on your computer to explore and find the very best image for each story beat. FrameForge Previz Studio 3 is not about whether you can draw or not, but how you can plan and view what your actual equipment will capture. With 'behind the scenes' power and familiar controls, you’ll be empowered to experiment with its professional toolbox, including:

  • Real-World Camera Equipment and Peripherals - Each camera features full Pan/Tilt, Dolly, Zoom, Roll and Crane control with the options to limit focal length to a specific zoom range or set of prime lenses, limit minimum and maximum heights (due to equipment limitations or physical ceilings) to accurately portray the actual range of equipment.
  • Light & Shadows - An innovative Lighting Mixer allows the creation of a core lighting plan, while Multiple-source overlapping shadows add depth and realism to any image.
  • Sets & Actors - The searchable drag'n'drop library includes well over 1,000 World-Ready™ objects, from interiors and exteriors to 76 fully posable actors all of whom can be personalized with age, ethnicity, hairstyle, textured clothing and body morphs.
  • Script Synching - Import your formatted screenplay from all major script formatters and word processors to generate sets and associate your shots with text in the script on a line-by-line basis.
  • Animation - Advanced Animation and Animatics with Automatic Tweening and direct export to QuickTime, AVI and SWF Movies/Animatics.
  • Google® SketchUp® File Importing - Opens up all of Google Warehouse to use with FrameForge Previz Studio's Importing Wizard, so the entire sketchup file becomes a single FrameForge prop or set.

Minimum System Requirements:

  • Dual Core CPU or Equivalent 
  • OpenGL Hardware Accellerated Graphics Card with 128 MB Dedicated RAM
  • 500 MB Free Disc Space
  • 1GB RAM
  • MAC OSX 10.4 or later or Windows XP, Vista, or 7

www.writersstore.com

Post Magazine - Review: FrameForge Previz Studio 3

PRODUCT: FrameForge Previz Studio 3

WEBSITE: www.frameforge3d.com

PRICE: Previz Studio Pro: $599; Previz Studio 3 Pro Premium: $799; Stereo 3D Version: $899; Stereo 3D Version Premium: $1,099

- democratizes previz

- ability to use predefined relationships between objects

Every now and then one may come across a piece of software that is very useful and a lot fun to use. FrameForge Previz Studio 3 caught my eye because it seemed like an application I’d like to spend an evening with. 

Little did I understand that one evening would turn into many late nights as Previz 3 was revealing its tantalizing layers one by one. This review scratches only the surface of this complex but easy-to-use software.

WHAT IS PREVIZ 3?

Previz 3 is more than your father’s old storyboarding program. It enables directors, cinematographers and other creative professionals to flesh out creative ideas in a minimum amount of time and with a minimal learning curve. Although it cannot produce highly-polished animation, Previz 3 democratizes the craft of film previsualization, and can also be deployed as a powerful learning tool.

The program comes in three tiers suited for different users levels. The top Stereographic 3D Version of Previz 3 adds powerful stereoscopic 3D features.

A WORKING OUTLINE

Users familiar with 3D animation concepts may master the software a little quicker than the rest, but the software is loaded with optional information prompts that guide new users along.

Previz 3 can import scripts from major screenwriting programs. It can break down the scenes from a script into empty virtual sets ready for dressing with props and actors.

Room Builder allows for building of precisely-measured flats with functional doors and windows. Users who require even more precision and detail can import Google SketchUp, FBX and VRML objects.

There is a large local library of props and an ever-growing online community library. Hinged props are fully functional. Moving parts can swivel, open and close. Actors have movable inverse kinematics skeletons and user editable texture maps for simulating scars, tattoos and body hair.

Perhaps one of the best features in Previz 3 is the ability to use predefined relationships between objects. Putting a gun into an actor’s hand makes the hand hold the gun. Dragging the actor into a chair forces the actor to sit down. The relationships are user editable and the possibilities are endless.

The prop library also contains common production equipment like dollies, cranes and calibrated lighting instruments. Lights and cameras work interdependently and can produce shadows, accurate light distribution and depth of field.

All production equipment interacts with other set pieces. The program warns about violations like mounting a heavy camera on a light tripod or trying to jam a Technocrane into a low-ceiling room. Objects are easy to position and move using on-screen control orbs or side buttons and sliders. Every object, including the cameras, can be animated.

Final output options are plentiful. Previz 3 can generate storyboards, animatics, Quicktime and AVI clips, and shot lists complete with top down views and full equipment lists.

USE IN EDUCATION

One unintended consequence of a program that offers a high degree of physical and optical accuracy is that it is very suitable for film students and professionals who need to brush up on their skills. Film schools rarely have the resources and the type of equipment that is available inside Previz 3.

Students can easily lay down tracks, place a dolly and look through an actual production model camera with a specific lens. They can see what amount of light is necessary to achieve the desired depth of field in the scene. They can test to see if their choice of lens and camera placement can capture the blocking they directed. All the things that define director’s craft and require years of practice to master can be practiced in the software with a good degree of accuracy.

The stereo 3D tools in Previz 3 are also useful for pros looking to learn the principles of stereo production and post. The manual does not hide the fact that some stereo prerequisites are required. However, anyone who has learned the stereo basics can start visualizing how the stereo theory translates into the illusion of depth. The program comes with a generic side-by-side rig and a beam splitter rig. 

Previz 3 outputs left and right eye in a variety of ways. It can drive a monitor with active shutter glasses and can generate anaglyph video for use with colored glasses.

Aside from alignment asymmetries that sometimes affect physical stereo rigs, Previz 3 creates a perfect virtual equivalent to a real-world stereoscopic scene. Users can adjust not only the camera interaxial distance and optional toe-in angle, but can also see how varying amounts of horizontal image translation would benefit the shot in the post.

The program takes into account the intended screen size and adjusts the calculations in the Rig Solver to warn the user about uncomfortable parallax.

FINAL THOUGHTS

Previz 3 lacks comprehensive animation tools and metadata burn-in windows often used in high-end film previsualizations. On the other hand, it is much easier to learn and use than a typical 3D animation program.

The software is perfect for productions that cannot spend tens of thousands of dollars on animatics and previz. It is great for planning complicated, physically-accurate setups in hard-to-access locations.

www.postmagazine.com

FrameForge Previz Studio 3.6 Pro

Think a 3D Storyboarding program will take too much time to learn and use?  Think again.

FrameForge Previz Studio has been used in the grueling schedules of television production on shows ranging from CSI:Crime Scene Investigation to Downton Abbey, and has been so fast and effective at streamlining their shoots and improving their productions that the National Academy of Arts and Sciences gave us an Emmy® for it.

And if it can save those award-winning productions time and money, think what it can do for you.

Don't settle for a storyboard solution that only solves the problem of  "I can't draw"

When you think about Storyboarding, do you think of it as a creative, inspirational process that you know will help you to identify and preemptively solve problems, one that will save you money and dramatically streamline your shoot, all the while inspiring you to produce your best work?  if not, then you need to re-evaluate your storyboarding process, because FrameForge Users do

Sound too good to be true?  Listen to what Academy® Award Winning director Mike van Diem had to say:

“I used to hire storyboard artists.  Not anymore.  FrameForge is much more practical and realistic, telling me precisely what I can and cannot shoot. It inspires me to come up with more effective lensing and staging all the time, while giving me 
much clearer ideas on what sets to build or locations to look for.”

See how FrameForge Previz Studio can help you:

Designed by filmmakers for filmmakers, FrameForge Previz Studio is the award-winning storyboarding solution that uniquely solves the right problem, which isn’t “how can I create storyboards when I can’t draw” but rather “how can I truly best prepare for any film, television, commercial or other filmed project to ensure that my shoots go as smoothly as possible, costs are controlled, creativity is enhanced, and the resulting product is the best it can possibly be.”  It manages this by turning your computer into an easy-to-use virtual 3D film studio with optically accurate cameras, all your actors, sets and props, allowing you to literally let you pre-shoot your film before you ever step on set.

The benefits of this approach are dramatic in the key areas of creativity, problem-solving, communication, cost-savings and improved final results.

Creativity.   When you prep your shots in FrameForge's Virtual Film Studio, you're effectively on your set or location with your camera package and the freedom to experiment and explore ideas without the pressure of cast and crew.   You’ll start with your idea for a shot just as you would with any other storyboarding process, but you’ll then go so much further, because with FrameForge you can freely experiment with other angles, camera heights, lens choices and blocking in your actual space with optically accurate camera equipment.  Just as they say “writing is rewriting,” everyone’s best work comes from taking good initial ideas and then pushing past them to create truly exceptional ones.

Problem Solving.  Experienced filmmakers know that even though a shot might look good on paper, it doesn’t mean it’s actually possible to shoot.  This can be for a host of reasons: unrealistic forced perspective, not enough space to put the camera where it would need to go, undesirable distortion or relative actor sizes due to short lenses, insufficient sense of location due to long ones, and so on.  FrameForge is uniquely designed to let you identify and avoid all these potential problems during your pre-production, and not on set.  This is a natural result of its process, because when you’re prepping a shot in FrameForge, you’re already effectively on your set or location, using the camera you’ll be shooting with, so you’ll naturally discover what’s involved in getting each shot, and whether your idea is practical.

Communication.  FrameForge’s approach of a virtual film studio means that when you set up a shot, you aren’t imagining what the camera will see, but are literally setting up the shot.  Thus when you talk about it to cast and crew, producers and clients, you have all the information on both what the shot is, and how you intend to shoot it.   The wealth of real-world production data this approach produces lets you have conversations with unparalleled clarity, completely avoiding expensive and time-consuming miscommunications, which is why many productions often have the program running in meetings to they can spitball ideas and instantly integrate feedback.

Cost-Savings.  As every producer knows, time is money.  And as every filmmaker knows, there’s never enough of either during your shoot.  However, when you prep in FrameForge, you’ll have already identified and solved potential issues that you’d otherwise have to solve on set, saving you all the wasted time usually burned by trying to set up those impossible shots.   And since its data-rich storyboards tells everyone not only what each shot is, but also how you plan to shoot it, what the camera will see, which actors and camera equipment (Pro & Stereo Only) are needed for the shot, your shoot will run smoother and faster and the crew will be far more efficient, particularly in getting subsequent shots setup while you’re working on the current one.  Shoots prepped in FrameForge routinely report making all their days, and often wrapping early while still getting more coverage than planned because of increased efficiency.

Improved Final Results.  This is the culmination of all of the previous benefits.  The opportunities for increased creativity in your shot choices ensures you won’t have just shot your first idea, but will have worked and improved your vision going into the project.   The increased efficiency of the shoot not only gave you more time for retakes, additional coverage and the like, but also, because everyone knows what’s planned without any ambiguity or miscommunication, each department had more time to do what they do best, rather than spend it in constant consultations with each other.   The director had more time with the actors, the DP had more time to ensure the shot look its best, the gaffers knew what the camera will see so they could more efficiently and independently design the best lighting plans and so on.

Still sound too good to be true?   Listen to one of our users speak for themselves!  

Ryan Connelly Film Riot "I really love using [FrameForge] because you can experiment with shots before you ever get on set, and I actually realized that my plan for the opening scene wasn't going to work by doing my storyboards this way."

FrameForge Studio includes Data-Rich storyboards which can:

  • Be printed in any layout or orientation
  • Include overhead blueprint of each shot
  • Include full camera data such as height, roll, and focal length
  • Can be printed, exported as PDF, or HTML hyperlink for easy sharing

FrameForge Previz Studio is perfect for:

  • Directors, Cinematographers, or VFX Supervisors
  • Educators and Students
  • Feature Films, Commercials, Industrials or Shorts
  • As a tool to sell your vision
  • Prepping Shoots

New Features for FrameForge Previz Studio Pro 3.5:

  • Significantly Faster Rendering
  • Better Lighting Fall-Off - Rather than the sharp edges Version 3.0 had for spotlights, Version 3.5 implements a smoother, more realistic lighting fall-off
  • Automatic Walk/Jog/Run during Tweeing - Where a tweened actor would previously have just slid across a floor, in Version 3.5 he or she will now walk, saunter, run or jog as needed
  • HumanTouch™ Tweening - This new feature adds a subtle but substantive acceleration and deceleration to actor's tweened movement to make them look more natural and less robotic.
  • Camera Targets - Drop in a camera target on set and it will lock the current camera to keep that target in the same place in the frame, regardless as to where the camera moves.
  • All New Posing Controls - Pose your actors faster and easier than ever before.
  • Improved on-set Access to all Object Hinges - Quickly pop up all the available hinges for an object making it faster and easier to get them into the position you want.
  • Dozens of All New and Improved poses for Actors
  • New Auto-Sizing Floors and Ceilings - You can now give any room its own floor or ceiling, automatically shaped to that room.
  • Curved Walls
  • Printing & Exporting of Ground Glass (Pro & Stereo Only) - you now have the option to have any Ground Glass be printed, exported along with each image. In addition, Ground Glass now shows up in Shot Manager.
  • View and Work Full Screen on an External Monitor (Pro and Stereo Only) - If you have a second monitor attached to your computer, you can have the program display any camera view full screen on this second monitor.

When you pre-visualize your project with FrameForge Previz Studio 3 Pro, your final boards will not only be precise and possible to shoot, but they'll also give your cast and crew a true representation of how to capture your vision, including the technical information required to create that shot on location.

  • Multiple-source lighting using SmartLights™ that can be pointed at any object with a simple click of the mouse.
  • Multiple-source Overlapping Shadows that instantly add depth and realism to any image, in real-time as you work.
  • Automatic Sun Position based on your selection of the geographical location, date & time of your shoot anywhere in the world. Automatically takes into account Daylight Saving Time and also reports the sunrise, sunset and midday for that location on the date of your shoot.
  • Innovative Lighting Mixer puts all your lighting controls on one place, allowing you to create your basic lighting plan by setting and tweaking individual lighting instruments (brightness, color, shadow intensity, etc.) or just set the tone and time/place with a few broad strokes.
  • Real-World Camera Equipment and Peripherals that are physically accurate. You can choose the exact equipment you’ll use, and know just what to expect on set.
  • Dolly Tracks that "know" how to snap together automatically with dollies that automatically follow the tracks.
  • JL Fisher® Dollies, Cranes, Jibs & Crossarms that function exactly like their originals from their ability to follow dolly tracks to how high they'll crane or how the jibs or cross-arms will spin.
  • Arriflex®, Panavision® & Red® Cameras modeled to scale (in addition to a number of "generic" cameras that can be swapped in for any camera you are using).
  • Geared, Fluid & Three Axis Remote Heads all of which function as their real-world counterparts do.
  • Low Hats, High Hats, Baby & Standard tripods all sized to industry standards. Indie Equipment too!
  • Automatically be informed of Camera Collisions even if the colliding part is the back of a jib or crane.
  • Export Automatic Equipment Reports and get a sorted list of all the camera equipment on every set.
  • Specialized Control Orbs for easy manipulation of lighting and grip equipment.

New FEATURES IN FrameForge Previz Studio 3.6:

  • Larger Working Areas–as long as you have a decent graphics card, the program can now use all of the available space for the live view and live blueprint view often giving you nearly 30% more working space!
  • New optically reflective mirrored objects — Version 3.6 now renders optically accurate reflections in mirrors, allowing you to truly plan shots involving mirrors.
  • New Room Builder with improved windows, walls, and doorways
  • Automatic Room Layout Adjustments when resizing Rooms means that you when you resize a room with furniture in it, all the furniture will automatically adjust to maintain their relative positions in the room.
  • 30 New and Improved Facial Expressions and Facial Modifiers let you create even more drama and impact in your scenes with expressions such as Concern, Pout, Smells Bad, Kiss and Stubborn along with facial modifiers such as Cheeks Puffed Out, Epicanthic Fold, and Eyebrows Tented along with a revised Expression Editor for easier access to exactly what you want.
  • Multiple Camera Types (aspect ratios, film/sensor sizes, etc.) on set at the same time (PRO & STEREO EDITIONS ONLY) — in the Pro and Stereo Editions, you can now have as many different camera types as you want on the set at the same time (such as a Red and Super 8) , each with their own optical properties and lens capabilities
  • Air Transparency (Fog) (PRO & STEREO EDITIONS ONLY) — gives you full control over air transparency/fog, allowing you even further control over the look of your shots.
  • And loads of interface, object and speed enhancements to make your storyboarding faster and easier, and the give the resulting images even more impact than ever before!  

Minimum System Requirements:

  • Dual Core CPU or Equivalent 
  • OpenGL Hardware Accellerated Graphics Card with 128 MB Dedicated RAM
  • 500 MB Free Disc Space
  • 1GB RAM
  • MAC OSX 10.4 or later or Windows XP, Vista, or 7

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